6/14/2023 0 Comments Eye of the beholder 3 npcs![]() I always generate a self sufficient party: Paladin, Fighter/Thief, Cleric, Mage. But you can make the games easier or more difficult through character generation. You cannot block yourself from content by chosing the 'wrong' classes. Long story short: The games offer you everything that you need to gain access to everything within the games. But you may have to reload a few times to figure out how it's done, because that NPC won't stay for long. But then again the game offers you the opportunity to recruit an NPC with thiefing abilities, to get the job done. In EOB2 there a certain doors, that can only be picked, since there exists no key for them, which lead to an interesting (dead) character (which can be revived). There is also the possibility to recruit an NPC with thiefing abilities in EOB3. There is a part, where a thief can 'unstuck' a lever with his lockpicks in EOB3, but you can get the same effect with just anybody using brute force against said lever after drinking a strength potion, which happen to lie around. Sofakingdo: I was able to find where someone stated that a thief is pretty much required for part 3, but don' know if this is true because they did not provide specifics. Don't be afraid to experiment and try new things, it's only a game, and the first EoB is short enough to replay a few times to figure out what you do and don't like. Ultimately, the 'best' classes to play are the ones you find fun. I think the shield is the more important piece of kit for a better defense. If you go with a Paladin in the front, they will not be able to use a shield and sword and holy symbol at the same time, same for anyone using a pair of swords, no shield. Splitting the frontline classes doesn't matter as much, since they are basically meatshields. This doesn't really matter, because you can recruit two more characters in each game, and another single class caster (or a Thief/any if you didn't create one) or two is a great choice. The squishy Cleric/Mages can do a lot of damage, plus they each get poison/paralyzation/curse removal and healing spells, at the expense of not reaching the highest level possible. My choice of party is generally a combo of Paladin (at least one), plus Fighter/Thief in the front, Cleric and Mage or two Cleric/Mages in the middle, with ranged characters (spell/bow/daggers/darts/spears/whatever) in the fifth and sixth slots. I also read that Humans level faster than other races but I can't seem to confirm if this is true or not.Īny information or thoughts are greatly appreciated. Also, I thought about doing a Human Mage since they can get to Level 20 in part 3, whereas an Elf Mage maxes out at Level 18. Does anyone know if this will work? I'd hate to get a party all the way to part 2 or 3 and realize I am missing a certain character class that impedes the full experience of the series. ![]() My initial thought is Dwarven Fighter, Half Elf Fighter/Thief, Human Cleric, Elf Mage. I was able to find where someone stated that a thief is pretty much required for part 3, but don' know if this is true because they did not provide specifics.ĭoes anyone have any ideas for a party that would be able to go through all 3 games and be able to pretty much handle every puzzle, monster, and secret? I tried searching the web for information on what would be the best party to carry through all 3 games and unfortunately I can not find any information on party composition. I am planning on doing a full run through on all 3 games with the same party imported into 2 and 3. Sadly, I never was able to purchase and play parts 2 and 3. I played the original Eye of the Beholder way back in the day so this is pure nostalgia for me. Too bad SSI's own EOB 3 doesn't measure up to these classics.First off, kudos to GOG for making this series available. ![]() They're both very challenging games that are definite must-play for dungeon-adventurers, especially fans of book-based AD&D. The graphics and animations are both top-notch, and excellent sound effects add to the incredible "you are there" atmosphere that is rarely achieved in RPGs of that time.Īlthough EOB 2 feels at times like a poor rehash of its predecessor due to awfully similar graphics and monsters, it does feature more expansive and varied outdoor levels, as well as less frustrating endgame boss (defeating the Beholder in EOB 1 is nearly impossible if your party is not at maximum levels). The plots are typical kill-the-big-foozle fare, but the games are so well implemented that you'll be glued to the screen for hours on end. They feature great graphics for their time, tons of cool weapons and devious real-time puzzles that mysteriously make you come back for more traps and pressure plates to push. Westwood's Eye of the Beholder 1 and 2 remain today two of the best real-time RPGs ever produced.
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